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Now, i am a little bit confused here because moving to "C" combo would mean that i can't use ReduceSystemMemoryUsage (since this requieres ExpandSystemMemoryX64 to be enabled) Meaning that i should move to either "B" or "C" combo. ".people that have a lot of mods adding spawned creatures, NPCs, and other exterior worldspace elements (like me!) setting DefaultHeapInitialAllocMB to 768 is not enough." This almost always happens as the player is crossing the invisible border of an exterior worldspace cell." "The problem is that when the "Block 1" / Default Heap usage hits 256MB, the routine the programmers used to automatically increase the size of the "Block 1" / Default Heap is flawed, and causes a memory exception error, leading to the instant CTD. My current settings match the "A)" example, but i do have sometimes a CTD that matches exactly this description: Result -> No CTD / Stable and you didn't waste 256MB of memory Result -> No CTD on startup / Mostly stable but 256MB of memory wasted If i understood correctly these are different "combos" to be set on both enblocal.ini + SkSE.ini

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I am still confused about the value i should set on ExpandSystemMemoryX64 ntry135670 (yay!a chart for dumb people like me! finally! ) * While i do not have a zprepass value set in this section i did have a different value set for iBlurDeferredShadowMask=3 in Skyrimprefs.ini (had it set to 1)Īfter careful reading what the guide states and these forum topics. I have been reading the guide at and i had a couple of questions if you guys do not mind:










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